"Making It Up," Mary-Kate & Ashley magazine

 

    

Got Ideas? Become an Inventor and Put Yours to the Test –
Inventor Randi Altschul Tells How

 

     Have you ever dreamed about designing a tool that would automatically make your bed?

     Have you ever thought about motorizing your in-line skates or designing a swimsuit that dries the instant you get out of the pool?

     If you are curious, creative, and persistent, you may have what it takes to be the next great inventor.

     Chances are, you’ve already invented something. Most young children invent games, stories and even imaginary friends (don’t be shy, we all had one).  As people get older, many tend to become more practical – they start to think their creative ideas are too wacky or weird to be taken seriously.

     A good inventor is someone who can strike a balance between being realistic and being creative. Women have been inventing things for centuries, but far more men than women become professional inventors.

     In 1809, Mary Dixon Kies invented a process for weaving straw with silk or thread and became the first U.S. woman to receive a patent.(Straight from Webster’s Dictionary: A patent is an exclusive right given to an inventor to manufacture or sell an invention for a specified number of years.) Between 1809 and 1840, only 19 other U.S. women received patents.

     These days, about nine out of every 10 American inventors who receive patents are male. That means there’s a tremendous need for inventors who understand problems women face and who can create products or processes to solve them.

Basic Training

     An aspiring inventor should get a well-rounded education. Math classes will teach you problem-solving skills. Writing skills will help you express your ideas. History classes will give you a chance to learn about early inventors. And art or drafting classes will help you learn to sketch your inventions.

     The National Inventors Hall of Fame and the U.S. Patent and Trademark Office sponsor summer camps across the country that offer elementary and middle school-age children the chance to think the unthinkable and improve their problem-solving skills.

     You can test your inventing skills by writing down a list of problems you think need to be solved. The problems can be as simple as pantyhose that get snags and runs. Or they can be more complex, like medical tests that are too invasive. Remember that inventions can be completely new products, or they may be improvements that make existing products and processes safer, cheaper and faster.

     Once you come up with an idea you’d like to develop into an invention, start drawing blueprints of it, talk to other people about it and make a list of materials you’ll need to build it. If your invention is really large, you may want to build a smaller version so you can test it.

     Don’t be disappointed if your first invention doesn’t work. Most inventors produce hundreds of ideas before they come up with one that’s worth patenting. A patent doesn’t guarantee monetary success, but it does prevent others from copying and selling your invention for up to 20 years. You don’t have to have a patent to sell your invention, but you need to be certain you don’t violate anyone else’s patent.

Follow Her Steps

     The invention process can take years and you’re likely to face lots of obstacles along the way, but inventor Randi Altschul says it’s both rewarding and thrilling to develop a revolutionary new product. She ought to know.

     Randi came up with the idea to develop a disposable cell phone after being temped to chuck her phone out the car window over a bad connection. She was frustrated but she knew cell phones were too expensive to throw away or lose.

     That was more than two years ago. Now, thanks to her “conceive it, believe it, achieve it” attitude, Randi’s Phone-Card-Phone is scheduled to hit store shelves this fall. The 2X3-inch phones are super-thin (about the thickness of three credit cards) and are made from recycled paper products. The phones, which are good for outgoing calls only, work like phone cards and provide 60 minutes of calling time for around $10. Rebates will be offered to encourage recycling.

     “When I created it, I knew this was a homerun, but I didn’t realize it would be a grand-slam homerun,” says Randi, who lives in Clifton Park, N.J. “At first I thought my main market would be teen-agers, but now I realize these phones are going to have broad appeal.”

     Randi’s company, Dieceland Technologies, has expanded its audience to include parents, senior citizens, and people who can’t afford or don’t want long-term cellular contracts.

     A toy and game creator, Randi’s previous inventions include the Miami Vice Game, Barbie’s 30th Anniversary Game, and breakfast cereal that comes in the shape of a monster and dissolves in milk.

     “Inventing is not something you can learn,” says Randi, who comes up with 20 to 30 new product ideas each week. “I think being an inventor is in the same category as being a great artist or singer. It’s a gift from God to be able to think without boundaries.”

     Randi says her toy-inventor mentality has been a real asset in developing the disposable phone.

     “Engineers are taught to make things last,” she says. “I’m used to working with toys that only last for a short period of time. Kids get them, play with them and then – boom – they’re gone.”

Keep The Blueprints Flowing

     Randi encourages hopeful inventors stay true to their creativity.

     “There will always be lots of people who tell you something can’t be done,” she says. “If you approach things the right way, you may find that those obstacles are actually just little tests that make your final product better. Being forced to answer tough questions about your invention will make you stronger and smarter.”

     Randi continues to work on new inventions all the time (she’s currently developing plans for a disposable laptop computer) and she says her family has been a huge influence throughout her career.

     “I’m lucky my parents have always provided moral support and encouragement,” she says. “When you’re starting out as an inventor, money can be scarce and people start to think you’re a little crazy to pursue a dream when you could just go get a job working at the mall.

     “Sure, you could do this without your family’s support, but it’s a little easier if someone loves you and continues to believe in you during the tough times.”

STARTING POINT

     To learn more about becoming an inventor, check out these web sites:

     For games, information about the patent process, and more, visit the United States Patent and Trademark Office’s kids pages at http://www.uspto.gov/go/kids/

     Patentcafe.com’s kids’ pages include a classroom plan for learning about the invention process. You can follow the plan yourself by clicking onto   http://www.patentcafe.com/kids/howto.html

     The National Inventors Hall of Fame’s web site includes information for inventors of all ages. You can find the site at http://www.invent.org/

      To learn more about inventors and inventions throughout history, patents, and inventing contests, visit About.com’s invention website at http://inventors.about.com/science/inventors/library/weekly/aa073000a.htm

 

 

 

 

 

 

 


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